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Vladimir Shchetinin
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Vladimir Shchetinin

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About me
As a Physics Programmer, I have significant experience in developing computing methods for Multi Body Dynamics, Soft Matter Physics, and Hydrodynamics. I developed Collision Dynamics of rigid bodies, soft bodies, Multi Body Dynamics with constraints, and Methods for simulations of Immersed Media. Through the accomplished projects, I developed a full physics engine to perform simulations for real applications, as well as for games and simulators.